What IDEs does it integrate with?
It supports VSCode, Cursor, Windsurf, Google Antigravity, and other VSCode-like IDEs by adding the Unity `Library/PackedCache` folder to the workspace for improved code intelligence.
@CoderGamester
基本情報
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。
{
"mcpServers": {
"mcp-unity": {
"command": "node",
"args": [
"ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js"
]
}
}
}ツール一覧はまだありません
この掲載には表示できるツール一覧がまだありません。サーバーにツールがないという意味ではありません。対応機能はプロジェクトのドキュメントをご確認ください。
ツールは README から自動的に抽出されます。メンテナーは ## Tools という見出しの下に記載することで、このタブに反映できます。
MCP Unity Editor (Game Engine) is an implementation of the Model Context Protocol for the Unity Editor, providing a bridge between Unity and a Node.js server. It enables AI assistants such as Cursor, Windsurf, Claude Code, Copilot, and others to execute operations within the Unity Editor, including scene manipulation, asset management, and package control.
Install the MCP Unity package into your Unity project and run the Node.js server. Once configured, AI agents can call MCP tools like execute_menu_item, update_gameobject, create_prefab, or load_scene by sending natural language prompts through supported IDEs (VSCode, Cursor, Windsurf, etc.). The README provides example prompts for each tool.
It supports VSCode, Cursor, Windsurf, Google Antigravity, and other VSCode-like IDEs by adding the Unity `Library/PackedCache` folder to the workspace for improved code intelligence.
A Node.js server is required to bridge Unity and the MCP protocol. The Unity Editor itself is needed for all scene and asset operations.
Yes. Tools like `update_gameobject` and `update_component` can create GameObjects or add components if they don’t exist, and modify their properties.
All data resides in the local Unity project. The MCP server reads from and writes to the project’s scenes, assets, and package manager—no external storage is used.
Yes, the `batch_execute` tool runs multiple operations atomically with optional rollback on failure, reducing round‑trips.

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