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Tanzania Payments Mcp

@junter1989k-ai

概要

What is Tanzania Payments Mcp?

A remote MCP server that lets any AI agent (Claude, ChatGPT, Cursor, etc.) accept payments in Tanzania via Flutterwave's hosted checkout. It supports M-Pesa Tanzania, Tigo Pesa, Airtel Money, and cards. The server is stateless—never holds funds or stores credentials.

How to use Tanzania Payments Mcp?

Connect to the endpoint https://mcp-tz.wishpool.app/mcp (Streamable HTTP, stateless JSON-RPC). Set the HTTP header x-flutterwave-secret-key to your Flutterwave secret key (FLWSECK_TEST- for test mode, FLWSECK- for production). Use the create_payment_link tool to generate a TZS hosted-checkout link and query_payment_status to check if payment is paid.

Key features of Tanzania Payments Mcp

  • Stateless translation layer – no database, never stores credentials.
  • Remote MCP server via Streamable HTTP transport.
  • Accepts M-Pesa Tanzania, Tigo Pesa, Airtel Money, and cards.
  • Single endpoint with secret key authentication.
  • Two tools: create payment link and query payment status.

Use cases of Tanzania Payments Mcp

  • AI agents handling checkout for Tanzanian customers.
  • Automated payment collection in chatbots or virtual assistants.
  • Pull-based payment confirmation for order fulfillment.

FAQ from Tanzania Payments Mcp

What payment methods are supported?

M-Pesa Tanzania, Tigo Pesa, Airtel Money, and cards – all via Flutterwave's hosted checkout, denominated in TZS.

How do I test payments?

Use a Flutterwave secret key starting with FLWSECK_TEST- (from your Flutterwave test dashboard). The MCP server has zero runtime dependencies; Node ≥ 18 is only required for local development.

Where does my money go?

Funds flow directly from buyer to Flutterwave to the merchant. The MCP server never holds or routes funds – it's a stateless translation layer.

What transport does the server use?

Streamable HTTP (stateless JSON-RPC). Authentication is via the x-flutterwave-secret-key HTTP header.

Are there any known limits?

No limits are documented in the README, but the server is remote and stateless – performance depends on Flutterwave availability.

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