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RPG Maker MV Copilot MCP Server

@diegolopez0208

基本情報

カテゴリ

AI とエージェント

ライセンス

MIT

トランスポート

stdio

作者

diegolopez0208

投稿者

Diego Lopez

RPG Maker MV Copilot MCP Server について

RPG Maker MV Ultimate — AI copilot (MCP): generate maps, edit the database & events, and understand your project (validate references, explain why an event never fires, critique maps).

#rpg-maker-mv mcp#game-development#event-debugging#playtesting#ai-copilot map-generation

RPG Maker MV Copilot MCP Server の設定

以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。

{
  "mcpServers": {
    "rpgmaker-mv": {
      "command": "npx",
      "args": [
        "-y",
        "rpgmaker-mv-mcp"
      ],
      "env": {
        "RPGMAKER_PROJECT_PATH": "C:/path/to/your/RPGMakerMV/project"
      }
    }
  }
}

RPG Maker MV Copilot MCP Server のツール

ツール一覧はまだありません

この掲載には表示できるツール一覧がまだありません。サーバーにツールがないという意味ではありません。対応機能はプロジェクトのドキュメントをご確認ください。

上のボタンで一時的なサンドボックスでこのサーバーを実行し、ツール一覧を取得できます。

概要

An AI copilot for existing RPG Maker MV projects. Debug events, edit maps and database entries, and verify changes with repeatable playtests.

What it does

  • Debug events: inspect switch conditions, trace references, and investigate why an event never fires.
  • Validate projects: detect broken transfers, missing references and assets, and unreachable maps.
  • Build content: generate maps and create NPCs, chests, shops, doors and battles through event presets.
  • Edit the database: manage actors, classes, skills, items, enemies, troops and other MV entries.
  • Search project text: find names, dialogue, descriptions and notes with offline Unicode text matching.
  • Playtest: run scripted checks in the real MV engine. The optional live bridge adds telemetry, screenshots, video recording and hot reload.

The server exposes 18 consolidated MCP tools. Search and analysis report unreadable files so incomplete results are visible.

Installation

Requires Node.js 20.19.0 or newer and an MCP-compatible client.

{
  "mcpServers": {
    "rpgmaker-mv": {
      "command": "npx",
      "args": ["-y", "rpgmaker-mv-mcp"],
      "env": {
        "RPGMAKER_PROJECT_PATH": "C:/path/to/your/RPGMakerMV/project"
      }
    }
  }
}

Replace the example path with your project folder containing data/ and js/. Restart your MCP client after configuring the server.

## Check your setup

npx -y rpgmaker-mv-mcp --doctor "/absolute/path/to/project"

The read-only check reports project validity, Playwright and Chromium availability, bridge plugin presence, and vision configuration.

## Start with a useful task

Ask your assistant:

> Inspect my project without changing it. Report unreadable files, find the condition blocking the door I name, and explain where its switch is set.

Then preview the intended edit and verify it with a playtest.

## Requirements and limits

- Use a copy of your project and close the MV editor before editing files.
- Headless playtests require Chromium and the project's engine and assets.
- The live bridge requires its plugin and an NW.js playtest.
- AI image analysis is optional and requires a configured vision endpoint.
- Text search is lexical; it does not expand synonyms or translate queries.
- RTP templates require compatible tilesets. Generated layouts still need event wiring and validation.
- Third-party plugin compatibility and visual quality require project-specific checks.

## Links

- First-result guide
- Repository and full documentation
- npm package
- Report an issue

Transport: stdio · License: MIT

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