mcp-pokeapi-server
@AkhrHysd
mcp-pokeapi-server について
概要はまだありません
基本情報
設定
以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。
{
"mcpServers": {
"mcp-pokeapi-server": {
"command": "npx",
"args": [
"tsc"
]
}
}
}ツール
ツールは検出されませんでした
ツールは README から自動的に抽出されます。メンテナーは ## Tools という見出しの下に記載することで、このタブに反映できます。
概要
What is mcp-pokeapi-server?
A Model Context Protocol (MCP) server that provides Pokémon information by integrating with the public POKEAPI. It uses JSON-RPC 2.0 over stdio, making it suitable for LLM applications and MCP clients that need to query Pokémon data.
How to use mcp-pokeapi-server?
Install dependencies with npm install, build with npx tsc, then start the server with npx ts-node src/index.ts. From an MCP client, send JSON‑RPC requests over stdin/stdout—first list_tools to discover the tool, then call_tool with the tool name getPokemonInfo and an argument nameOrId (a Pokémon name or numeric ID).
Key features of mcp-pokeapi-server
- Provides Pokémon info via standard MCP protocol
- Integrates with the free POKEAPI (pokeapi.co)
- Uses JSON‑RPC 2.0 communication over stdio
- Schema validation with zod for input/output
- Single tool
getPokemonInfofor all queries
Use cases of mcp-pokeapi-server
- An LLM assistant that answers questions about Pokémon species
- A chatbot that retrieves Pokémon height, weight, and types on demand
- MCP‑enabled tools that need up‑to‑date Pokémon data from a reliable API
FAQ from mcp-pokeapi-server
What is this server for?
It exposes POKEAPI Pokémon data as a tool callable by any MCP client, such as LLM agents or custom MCP applications.
What tools does mcp-pokeapi-server provide?
One tool: getPokemonInfo, which returns the Pokémon’s name, ID, height, weight, and types given a name or numeric ID.
How do I install and run it?
Run npm install to install dependencies, then npx tsc to compile TypeScript. Start the server with npx ts-node src/index.ts.
How do I invoke the tool from a client?
Send an MCP call_tool request with name: "getPokemonInfo" and arguments: { "nameOrId": "pikachu" } (or any valid Pokémon name/ID). The result is a JSON object with the Pokémon’s details.
What transport does the server use?
It uses JSON‑RPC 2.0 over standard input/output (stdio). No HTTP or WebSocket transport is provided.
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