What distinguishes this from other Godot MCP servers?
No addon installation is required — the server injects a lightweight UDP bridge at runtime and cleans it up automatically. It is analogous to Playwright MCP, but for Godot games.
@Erodenn
A lightweight MCP server that gives AI assistants direct access to a running Godot 4.x game. Not just file editing, not just scene manipulation. Actual runtime control: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。
{
"mcpServers": {
"godot": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "<path-to-godot-executable>"
}
}
}
}ツール一覧はまだありません
この掲載には表示できるツール一覧がまだありません。サーバーにツールがないという意味ではありません。対応機能はプロジェクトのドキュメントをご確認ください。
上のボタンで一時的なサンドボックスでこのサーバーを実行し、ツール一覧を取得できます。
A lightweight MCP server that gives AI assistants direct access to a running Godot 4.x game. It injects a UDP bridge as an autoload, enabling input simulation, screenshots, UI discovery, and live GDScript execution — no Godot addon required. Designed for AI-driven game development workflows where the agent can check its own work.
Requires Node.js v18+ and Godot 4.x. Install via npx -y godot-mcp-runtime or npm install -g godot-mcp-runtime. Add the command to your MCP client config (Claude Code, Claude Desktop, Cursor) with the GODOT_PATH environment variable (or omit if Godot is on your PATH). Verify by asking the AI to call get_project_info.
No addon installation is required — the server injects a lightweight UDP bridge at runtime and cleans it up automatically. It is analogous to Playwright MCP, but for Godot games.
Node.js v18+ and a Godot 4.x executable. No Godot addon, no project modifications, no additional dependencies.
The UDP bridge listens on localhost port 9900 only. The bridge is injected as a temporary autoload and is removed when `stop_project` or `detach_project` is called.
`get_debug_output` is unavailable in manual attach mode because stdout/stderr only flow through processes the MCP server started itself. The server is not a playtesting replacement and cannot assess game feel or fun.
The server uses MCP stdio transport. No authentication mechanism is mentioned in the README.

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