`."}},{"@type":"Question","name":"What build formats are available?","acceptedAnswer":{"@type":"Answer","text":"UMD (minified and unminified), IIFE, and ES Module builds are available in the `dist/` directory."}},{"@type":"Question","name":"Can I customize the debug window position?","acceptedAnswer":{"@type":"Answer","text":"Yes. The debug window configuration accepts a `position` parameter with options `'right'`, `'left'`, `'top'`, `'bottom'`, or `'detached'`. The default is `'right'` relative to the game window."}},{"@type":"Question","name":"What data does Vibe Eyes Client capture?","acceptedAnswer":{"@type":"Answer","text":"It captures canvas screenshots, console logs, errors, unhandled promise rejections, and displays SVG visualizations received from the Vibe Eyes MCP server."}}]}
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Vibe Eyes Client MCP Server

@monteslu

基本信息

分类

其他

传输方式

stdio

作者

monteslu

关于 Vibe Eyes Client MCP Server

Client library for integrating browser games with Vibe Eyes MCP debug server

Vibe Eyes Client MCP Server 配置

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该服务器的 README 中没有可解析的 MCP 配置块,请前往代码仓库查看安装说明。

代码仓库

Vibe Eyes Client MCP Server 工具

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概览

What is Vibe Eyes Client?

Vibe Eyes Client is a lightweight JavaScript library that integrates browser games with the Vibe Eyes MCP debug server for real-time debugging, visualization, and analysis. It captures canvas screenshots, console logs, and errors, and displays SVG visualizations sent back from the server, allowing an AI to see the game it is working on in real time.

How to use Vibe Eyes Client?

Install via npm (npm install vibe-eyes-client) or include the <script> tag from unpkg. Call initializeVibeEyes() with optional configuration to begin auto-capturing. Use the returned client instance to enable an SVG debug window with client.enableSvgDisplay(), toggle it, or stop/restart the capture loop. Configuration options include server URL, capture delay, canvas ID, and debug window position/size.

Key features of Vibe Eyes Client

  • Automatic canvas screenshot capture and streaming
  • Console log and error collection with timestamps
  • Global error and unhandled promise rejection handling
  • SVG visualization display in a dedicated debug window
  • Complete debug statistics including SVG size measurements
  • Minimal performance impact on games
  • Graceful connection recovery and error handling
  • Multiple build formats (UMD, ESM, IIFE)

Use cases of Vibe Eyes Client

  • Debugging browser games in real time with an AI assistant
  • Providing visual feedback to an AI coding agent while it modifies game code
  • Monitoring game state changes through live SVG visualizations
  • Logging and analyzing runtime errors and console output during development

常见问题

1

Does the client require a running Vibe Eyes MCP server?

Yes, the client auto-connects to a Vibe Eyes MCP server at `http://localhost:8869` by default. You must have the server running to capture and send data.

2

How do I install Vibe Eyes Client?

You can install it via npm with `npm install vibe-eyes-client` or include it directly in HTML via `<script src="https://unpkg.com/vibe-eyes-client/dist/vibe-eyes.min.js"></script>`.

3

What build formats are available?

UMD (minified and unminified), IIFE, and ES Module builds are available in the `dist/` directory.

4

Can I customize the debug window position?

Yes. The debug window configuration accepts a `position` parameter with options `'right'`, `'left'`, `'top'`, `'bottom'`, or `'detached'`. The default is `'right'` relative to the game window.

5

What data does Vibe Eyes Client capture?

It captures canvas screenshots, console logs, errors, unhandled promise rejections, and displays SVG visualizations received from the Vibe Eyes MCP server.

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