What IDEs does it integrate with?
It supports VSCode, Cursor, Windsurf, Google Antigravity, and other VSCode-like IDEs by adding the Unity `Library/PackedCache` folder to the workspace for improved code intelligence.
@CoderGamester
基本信息
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
使用下面的配置,将此服务器添加到你的 MCP 客户端。
{
"mcpServers": {
"mcp-unity": {
"command": "node",
"args": [
"ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js"
]
}
}
}工具列表暂未提供
当前收录暂时没有可展示的工具列表,不代表服务没有工具。请查阅项目文档了解支持的能力。
工具是从 README 中自动提取的。维护者可以在 ## Tools 标题下列出工具,即可填充这部分内容。
MCP Unity Editor (Game Engine) is an implementation of the Model Context Protocol for the Unity Editor, providing a bridge between Unity and a Node.js server. It enables AI assistants such as Cursor, Windsurf, Claude Code, Copilot, and others to execute operations within the Unity Editor, including scene manipulation, asset management, and package control.
Install the MCP Unity package into your Unity project and run the Node.js server. Once configured, AI agents can call MCP tools like execute_menu_item, update_gameobject, create_prefab, or load_scene by sending natural language prompts through supported IDEs (VSCode, Cursor, Windsurf, etc.). The README provides example prompts for each tool.
It supports VSCode, Cursor, Windsurf, Google Antigravity, and other VSCode-like IDEs by adding the Unity `Library/PackedCache` folder to the workspace for improved code intelligence.
A Node.js server is required to bridge Unity and the MCP protocol. The Unity Editor itself is needed for all scene and asset operations.
Yes. Tools like `update_gameobject` and `update_component` can create GameObjects or add components if they don’t exist, and modify their properties.
All data resides in the local Unity project. The MCP server reads from and writes to the project’s scenes, assets, and package manager—no external storage is used.
Yes, the `batch_execute` tool runs multiple operations atomically with optional rollback on failure, reducing round‑trips.

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