82-0 Game Mcp Server
@rocnubie
关于 82-0 Game Mcp Server
暂无概览
基本信息
配置
使用下面的配置,将此服务器添加到你的 MCP 客户端。
{
"mcpServers": {
"82-0-mcp": {
"command": "npx",
"args": [
"-y",
"@smithery/cli",
"install",
"82-0-mcp",
"--client",
"claude"
]
}
}
}工具
未检测到工具
工具是从 README 中自动提取的。维护者可以在 ## Tools 标题下列出工具,即可填充这部分内容。
概览
What is 82-0 Game Mcp Server?
An MCP server that exposes the 82-0 Dream NBA all-time lineup game's knowledge surface — game modes, roster picks, scenarios, FAQ, and official links — to MCP-compatible AI clients like Claude Desktop, Cursor, Windsurf, and Continue. It is read-only, requires no API keys or quotas, and has a ~50 ms cold start.
How to use 82-0 Game Mcp Server?
Install via Smithery (npx -y @smithery/cli install 82-0-mcp --client claude) or from source, then add to your MCP client configuration. The server runs over stdio transport and provides tools, resources, and prompts for interacting with the 82-0 Dream game.
Key features of 82-0 Game Mcp Server
- Exposes game modes, rosters, and scenarios to AI clients.
- Read-only, zero-config setup — no API keys or quotas.
- Provides a
list_scenariostool for available game modes. - Provides a
get_official_linkstool for canonical URLs. - Resources for scenarios, FAQ, and official links.
- Prompts to summarize the site and plan a play-through.
Use cases of 82-0 Game Mcp Server
- Settle lineup debates by drafting under era constraints via AI.
- Plan an era-themed challenge and predict simulation outcomes.
- Create shareable draft permalinks for streamers and creators.
- Explore NBA history through eligibility lists surfaced by the server.
- Post lineup results on social media with dynamic OG images.
FAQ from 82-0 Game Mcp Server
Is the MCP server read-only and does it need an API key?
Yes, the server is read-only and requires no API keys or quotas — zero configuration needed.
What runtime does the server require?
Node.js version 18 or higher is required.
How is the server transported?
It uses stdio transport, as indicated by the badge.
Where does game data live?
The 82-0 Dream game runs entirely in the browser with no backend; lineup state is encoded in the URL for sharing and reproducibility.
What are the known limits or restrictions?
The server is read-only and does not support live actions; all data is from the canonical 82-0 Dream knowledge surface.
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