What is this project?
It is a proof of concept (PoC) for a custom MCP OAuth flow using Next.js, Neon, Upstash Redis, and Neon Auth.
@andrelandgraf
基本信息
PoC of an MCP server in a Next.js app with Neon Auth and custom OAuth flow for MCP.
使用下面的配置,将此服务器添加到你的 MCP 客户端。
{
"mcpServers": {
"echo": {
"command": "npx",
"args": [
"-y",
"mcp-remote",
"https://neon-auth-mcp-oauth-6zf3o859s-andrelandgraf.vercel.app"
]
}
}
}工具列表暂未提供
当前收录暂时没有可展示的工具列表,不代表服务没有工具。请查阅项目文档了解支持的能力。
点击上方按钮,在临时沙箱中运行此服务器并实时获取工具列表。
A proof-of-concept implementation of a custom MCP OAuth flow built with Next.js, Neon, Upstash Redis, and Neon Auth. It is designed for developers who want to experiment with MCP authentication using Neon Auth and OAuth.
Add the provided MCP configuration to Cursor, Windsurf, Claude Desktop, or any MCP client. For local development, replace the URL in the config with http://localhost:3000/api/v1/mcp and run npm run dev.
It is a proof of concept (PoC) for a custom MCP OAuth flow using Next.js, Neon, Upstash Redis, and Neon Auth.
You need to set up a Neon database and Neon Auth, deploy to Vercel, and configure Upstash Redis via the Vercel Upstash Integration. Environment variables are required (see `./lib/config.ts`).
Run `rm -rf ~/.mcp-auth` to clear stored authentication data from the `mcp-remote` package. MCP auth is noted as still flaky.
Yes, clone the repository, set up the environment, and run `npm run dev`. Use `npm run playground` to start the MCP Inspector for debugging.
It uses a custom OAuth flow over HTTP/HTTPS (the MCP server endpoint is `/api/v1/mcp`). Authentication is handled via Neon Auth and OAuth tokens.
Console, Backend and CLI to manage Capgo Instant update and Native build for Capacitor apps Build and upload to app store your mobile app

Agent-Native Terminal

directree MCP server — query the honest software directory from any AI assistant

The tools your AI needs to make your games. Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits Unity, Godot, U

Verified distributed compute for humans, applications, and agents. Submit Blender, Octane, and video workloads, route them across qualified GPUs, track asynchronous execution, download finished artifacts, and verify FARP
评论