2 #unity-editor MCP Servers & Clients
Every MCP server and client below is tagged #unity-editor — install one to give Claude, Cursor, VS Code, or any other MCP-compatible client access to unity-editor tools.
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Unity MCP 統合フレームワーク
isuzu-shiranui
Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.
Editor Eye StandAlone
creativeandcreative9
The Unity MCP that lets your AI see your game — and play it. It screenshots the Game/Scene View, drives Play Mode with simulated keyboard/mouse input, controls SceneView cameras, inspects Editor UI, and runs C# in-editor — so the AI visually QAs and play-tests your game. 65 tools
Frequently asked questions
What is a #unity-editor MCP server?
- An MCP server tagged #unity-editor implements the Model Context Protocol so AI assistants like Claude, Cursor, and VS Code can access unity-editor-related tools, data, or APIs.
How many #unity-editor MCP servers and clients are there?
- mcp.so currently lists 2 MCP servers and clients tagged #unity-editor.
How do I install a #unity-editor MCP server?
- Open any server below and copy its install snippet into Claude Desktop, Cursor, VS Code, or another MCP client's configuration — remote servers need no separate download.