What are the prerequisites for using Unity MCP Integration?
You need Unity 2021.3 or later and Node.js 18+ to run the MCP server. The server is written in TypeScript 5.0.
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Basic information
Access real-time information about your Unity project
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"unity-mcp-server": {
"command": "node",
"args": [
"<path-to-project>/mcpServer/build/index.js"
]
}
}
}Get comprehensive information about the Unity project and editor state
Get detailed information about the current scene
Get information about specific GameObjects in the scene
Execute C# code directly in the Unity Editor
Retrieve and filter Unity console logs
Unity MCP Integration is a package that connects the Model Context Protocol (MCP) to the Unity Editor, enabling AI assistants to access real-time information about project scenes, execute C# code directly in the Editor, monitor logs, and control play mode. It is built for Unity developers who want to leverage AI within their Unity workflow.
Install the Unity package via the Package Manager using the Git URL or import the custom package. Then, navigate to the mcpServer directory, run npm install and node build/index.js to start the MCP server, or add the server configuration to your MCP Host. Use the MCP Debug window (Window > MCP Debug) to monitor the connection and test features.
You need Unity 2021.3 or later and Node.js 18+ to run the MCP server. The server is written in TypeScript 5.0.
The Unity plugin (C#) and the MCP server (TypeScript/Node.js) communicate via WebSocket, exchanging JSON messages for commands and data.
Available tools include `get_editor_state`, `get_current_scene_info`, `get_game_objects_info`, `execute_editor_command`, and `get_logs`.
Yes. Fork the repository, create a feature branch, make changes, and open a pull request. Development setup instructions for both Unity and server sides are provided in the README.
Add the server to your MCP Host configuration with the command `node` and arguments pointing to the built `index.js` file, as shown in the README’s configuration example.

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