What are the prerequisites to run the server?
Node.js v14 or higher, npm or yarn, a Riot Games API Key, and your Riot Game Name and Tagline (e.g., `NA1`) from the Riot game console.
@GeLi2001
Basic information
No overview available yet
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"tft-mcp": {
"command": "npx",
"args": [
"mcp-server-tft",
"--apiKey",
"<YOUR_RIOT_API_KEY>",
"--gameName",
"<YOUR_GAME_NAME>",
"--tagLine",
"<YOUR_TAG_LINE>"
]
}
}
}Tool list not available yet
This listing does not currently have a tool list to display. This does not mean the server has no tools; check its documentation for supported capabilities.
Fetch the live tool list by running this server in a temporary sandbox using the button above.
A Model Context Protocol (MCP) server for Team Fight Tactics (TFT) that provides access to TFT game data through tools like match history and match details. It integrates with the Riot Games API and is intended for players or analysts who want to retrieve TFT match data programmatically.
Configure the server in your Claude Desktop config file (claude_desktop_config.json) using npx mcp-server-tft with --apiKey, --gameName, and --tagLine arguments. After configuration, the server runs on stdio and exposes two tools: tft_match_history (optional count and start parameters) and tft_match_details (required matchId parameter).
count and start parametersNode.js v14 or higher, npm or yarn, a Riot Games API Key, and your Riot Game Name and Tagline (e.g., `NA1`) from the Riot game console.
Obtain a temporary key from the Riot Games Developer Portal (expires in 24 hours) or apply for a permanent personal API key via the Application Portal for production use.
On macOS at `~/Library/Application Support/Claude/claude_desktop_config.json`, on Windows at `%APPDATA%/Claude/claude_desktop_config.json`.
`tft_match_history` (returns match list; optional `count` defaulting to 20, optional `start` defaulting to 0) and `tft_match_details` (returns detailed match info; requires `matchId`). Both operate over stdio transport.
The API key is passed as a command-line argument; no other authentication mechanism is mentioned.

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