MCP.so
登录

Unity MCP 統合フレームワーク

@isuzu-shiranui

基本信息

分类

其他

许可证

MIT

传输方式

stdio

作者

isuzu-shiranui

关于 Unity MCP 統合フレームワーク

Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.

Unity MCP 統合フレームワーク 配置

使用下面的配置,将此服务器添加到你的 MCP 客户端。

{
  "mcpServers": {
    "unity-mcp": {
      "command": "node",
      "args": [
        "/absolute/path/to/unity-mcp-ts/build/index.js"
      ]
    }
  }
}

Unity MCP 統合フレームワーク 工具

工具列表暂未提供

当前收录暂时没有可展示的工具列表,不代表服务没有工具。请查阅项目文档了解支持的能力。

工具是从 README 中自动提取的。维护者可以在 ## Tools 标题下列出工具,即可填充这部分内容。

概览

What is Unity MCP 統合フレームワーク?

Unity MCP 統合フレームワーク connects the Unity Editor to AI language models like Claude or to CLI (curl) via HTTP, using the Model Context Protocol (MCP). It allows you to directly control Unity Editor—inspect scenes, execute C# code, capture screenshots, and manage Play Mode—from outside the editor.

How to use Unity MCP 統合フレームワーク?

Install the Unity package via Package Manager (Add package from git URL…). The HTTP server auto-starts on port 27182 (fallback 27182–27199). For Claude Desktop/Code, download the TypeScript MCP client using the built‑in installer and paste the generated config JSON. You can also call endpoints directly with curl. Configure options under Edit > Preferences > Unity MCP.

Key features of Unity MCP 統合フレームワーク

  • HTTP + UDP auto‑discovery for multiple Unity Editors
  • Works with MCP (Claude) and plain HTTP (curl, CI)
  • Editor panel screenshot capture (Windows only)
  • Built‑in C# code execution via Roslyn
  • Extensible plugin architecture with auto‑registration
  • Safe/Unsafe idempotency classification to prevent duplicate side effects

Use cases of Unity MCP 統合フレームワーク

  • AI‑assisted game development (Claude reading hierarchy, adjusting objects)
  • Automated CI/CD testing of Unity projects via curl scripts
  • Remote inspection and screenshot of Editor windows
  • Multi‑Editor project management with named routing
  • Programmatic Play Mode control for regression tests

常见问题

1

What’s the difference between using MCP and direct HTTP?

MCP (stdio) is intended for AI model tools like Claude Desktop; direct HTTP allows scripts, CI, or any HTTP client (curl) to interact with Unity without the TypeScript server.

2

What are the runtime requirements?

Unity 2022.3 or later (up to Unity 6000), .NET/C# 9.0 (Editor side), and Node.js 18.0+ (TypeScript MCP server).

3

How does idempotency work?

Each command is marked `Safe` (read‑only, safe to retry) or `Unsafe` (mutating). The TypeScript client uses `err.cause.code` to retry only before a handshake for Unsafe commands, structurally preventing duplicate side effects.

4

Is this secure?

Yes. The HTTP server binds to `127.0.0.1` by default (loopback only). The `/execute_code` endpoint can be disabled in settings. External network exposure is not supported.

5

Can I create custom handlers?

Yes. Implement `IMcpCommandHandler` or `IMcpResourceHandler` in C# (auto‑detected by reflection) or extend `BaseCommandHandler` in TypeScript (place in `src/handlers/`). Prompts are also extensible via `BasePromptHandler`.

评论

其他 分类下的更多 MCP 服务器