What prerequisites are needed?
.NET 9.0 SDK or later for the server, and Unity 2022.3.19f1 or later for Unity client integration.
@UnitySnippets
基本信息
Unity MCP server implementation
Echoes a message back to the client
Returns information about the server
Lists all available tools
Processes JSON data and returns information about it
Simulates an operation on a Unity GameObject (move, rotate, scale, destroy)
A lightweight Model Context Protocol (MCP) server designed to work with Unity applications. It provides a standardized way for Unity applications to interact with Large Language Models (LLMs) via stdio-based transport, built on the official MCP C# SDK.
Clone the repository, build with dotnet build, and run with dotnet run. From Unity, launch the server as a subprocess and communicate over standard input/output. Use the included sample tools like Echo, GetServerInfo, ListTools, ProcessJsonData, and SimulateGameObjectOperation.
.NET 9.0 SDK or later for the server, and Unity 2022.3.19f1 or later for Unity client integration.
It uses a simple stdio-based transport; the server communicates via standard input/output streams.
Create a new class with the `[McpServerToolType]` attribute and add methods with the `[McpServerTool]` attribute, then rebuild the server.
Echo (echoes a message), GetServerInfo (returns server information), ListTools (lists all tools), ProcessJsonData (processes JSON data), and SimulateGameObjectOperation (simulates move, rotate, scale, destroy).
Launch the server as a subprocess with `dotnet` pointing to the built DLL, then send JSON tool requests via standard input and read responses from standard output.

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