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PokeMCP Server - Pokémon Server with MCP Server

@GuillermoRuizDev

基本信息

分类

其他

许可证

MIT license

传输方式

stdio

作者

GuillermoRuizDev

关于 PokeMCP Server - Pokémon Server with MCP Server

Project MCP Server about PokeApi

PokeMCP Server - Pokémon Server with MCP Server 配置

暂无标准配置

该服务器的 README 中没有可解析的 MCP 配置块,请前往代码仓库查看安装说明。

代码仓库

PokeMCP Server - Pokémon Server with MCP Server 工具

工具列表暂未提供

当前收录暂时没有可展示的工具列表,不代表服务没有工具。请查阅项目文档了解支持的能力。

工具是从 README 中自动提取的。维护者可以在 ## Tools 标题下列出工具,即可填充这部分内容。

概览

What is PokeMCP Server?

PokeMCP Server is a server that provides Pokémon-related functionalities using the Model Context Protocol (MCP). It allows querying information about Pokémon via the PokeAPI, calculating battle outcomes, and estimating shiny Pokémon encounter probabilities. The project is built on Clean Architecture principles and is intended for developers integrating Pokémon data into MCP-compatible applications.

How to use PokeMCP Server?

Clone the repository, restore dependencies with dotnet restore, and build the project. Run the application in development mode via dotnet run --project PokeMCP – it will listen on HTTP (localhost:3002) and HTTPS (localhost:7133). To connect from an MCP client, add the following to your mcp.json file:

{"servers": {"pokeapi-mcp-server": {"type": "sse", "url": "http://localhost:3002/sse"}}}

Key features of PokeMCP Server

  • Retrieve detailed Pokémon information through the PokeAPI
  • Calculate battle results between two Pokémon
  • Estimate shiny Pokémon encounter probabilities
  • Architecture follows Clean Architecture principles
  • Exposes functionality via MCP protocol (SSE transport)
  • Fully implemented in .NET 9

Use cases of PokeMCP Server

  • Query any Pokémon’s stats, abilities, types, and more
  • Simulate a battle between two Pokémon to see who would win
  • Estimate the likelihood of encountering a shiny Pokémon given encounters and shiny charm
  • Embed Pokémon logic into AI assistants or chatbots via MCP integration
  • Rapidly prototype Pokémon-related tools using a standardized protocol

常见问题

1

What tools does PokeMCP Server expose?

It exposes `GetPokemonInfo(pokemonName)` via PokeApiTool, `GetBattleResult(attacker, defender)` and `ProbabilityFindingShiny(encounters, hasShinyCharm)` via PokeFunctionsTool.

2

What are the runtime requirements?

You need .NET 9 and an active internet connection to access the PokeAPI.

3

How do I integrate PokeMCP Server with an MCP client?

Connect via SSE by adding the server’s URL (`http://localhost:3002/sse`) to the client’s `mcp.json` configuration.

4

Where does the Pokémon data come from?

All data is retrieved in real-time from the public [PokeAPI](https://pokeapi.co/). No local data store is used.

5

What is the default transport and authentication?

The server uses SSE (Server-Sent Events) for transport. No authentication is configured by default; it runs locally in development mode.

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