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Mcp Unity Manager Server

@bsmi021

关于 Mcp Unity Manager Server

he MCP Unity Manager Server is a TypeScript powerhouse that lets you control Unity Editor programmatically through the Model Context Protocol (MCP). Built to work seamlessly with the Unity Bridge Asset, it's your gateway to automating Unity tasks like a pro.

基本信息

分类

其他

许可证

MIT license

运行时

node

传输方式

stdio

发布者

bsmi021

配置

暂无标准配置

该服务器的 README 中没有可解析的 MCP 配置块,请前往代码仓库查看安装说明。

代码仓库

工具

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概览

What is Mcp Unity Manager Server?

Mcp Unity Manager Server is a TypeScript server that controls Unity Editor programmatically through the Model Context Protocol (MCP). Built to work with the Unity Bridge Asset, it enables developers and automation engineers to automate Unity tasks such as asset creation, GameObject manipulation, and scene management.

How to use Mcp Unity Manager Server?

Install the Unity Bridge asset in your project via its Git URL, then configure the WebSocket port in Unity Editor settings. Run the server with npm install, npm run build, and npm start. Set the transport type and port via environment variables MCP_TRANSPORT_TYPE and MCP_WEBSOCKET_PORT.

Key features of Mcp Unity Manager Server

  • Full control over Unity assets, GameObjects, and scenes.
  • Flexible connection via WebSocket or stdio transports.
  • Thread-safe design handles concurrency automatically.
  • Simple, intuitive API for Unity automation tasks.
  • Fast and reliable performance with stability focus.

Use cases of Mcp Unity Manager Server

  • Automate asset creation and modification in Unity projects.
  • Programmatically instantiate and position GameObjects.
  • Save, load, and manage scenes without manual intervention.
  • Integrate Unity automation into CI/CD pipelines.
  • Test application functionality by controlling Unity at runtime.

FAQ from Mcp Unity Manager Server

What are the system requirements for Mcp Unity Manager Server?

Unity 2022.3.0f1 or later, Node.js 18 or higher, and TypeScript 4.9 or later are required.

How does Mcp Unity Manager Server connect to Unity Editor?

It communicates with the Unity Bridge Asset via WebSocket or stdio, using the Model Context Protocol.

What transport types are supported?

Both WebSocket and stdio transports are supported. The default WebSocket port is 8765.

Is the manage_scene tool stable?

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