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Model Context Protocol (MCP) Server for Unity

@folkward99

关于 Model Context Protocol (MCP) Server for Unity

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基本信息

分类

其他

许可证

MIT license

运行时

c#

传输方式

stdio

发布者

folkward99

配置

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代码仓库

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概览

What is Model Context Protocol (MCP) Server for Unity?

A Unity package that connects Unity with AI assistants (Claude, Cursor AI, and Windsurf) through the Model Context Protocol. It enables AI services to access Unity Console, Project Browser assets, Scene Hierarchy GameObjects, and Inspector properties.

How to use Model Context Protocol (MCP) Server for Unity?

Install via the Unity Package Manager using Git URL or by manually copying the package to your project's Packages folder. Open the MCP Server window (Window > MCP > Server), configure your AI service credentials, start the server, and connect your AI assistant to the provided endpoint.

Key features of Model Context Protocol (MCP) Server for Unity

  • Connects Unity with Claude AI, Cursor AI, and Windsurf
  • Enables AI access to Unity Console (errors, warnings, logs)
  • Enables AI access to Project Browser (assets)
  • Enables AI access to Scene Hierarchy (GameObjects)
  • Enables AI access to Inspector (properties)
  • Configurable server port, update frequency, and log level

Use cases of Model Context Protocol (MCP) Server for Unity

  • Debugging Unity projects using AI assistants that read Console logs
  • Navigating and managing assets in the Project Browser via AI
  • Inspecting and modifying GameObjects in the Scene Hierarchy
  • Viewing and editing component properties in the Inspector

FAQ from Model Context Protocol (MCP) Server for Unity

What AI services does the server support?

It supports Claude AI, Cursor AI, and Windsurf.

How do I install the package?

Install via the Unity Package Manager using the Git URL https://github.com/folkward99/mcp-server.git, or clone the repository and copy the contents to your project's Packages folder.

What data can AI services access in Unity?

AI services can access the Unity Console (errors, warnings, logs), Project Browser (assets), Scene Hierarchy (GameObjects), and Inspector (properties).

What port does the server use?

The default port is 8080, and it is configurable in the server settings.

What license is this project under?

It is licensed under the MIT License.

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