Is the SteamStats MCP Server currently operational?
No. The README explicitly states: "Current implementation is not operational!"
@algorhythmic
Basic information
MCP Server for Steam Web API Game Statistics
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"steamstats-mcp": {
"command": "uv",
"args": [
"venv"
]
}
}
}Tool list not available yet
This listing does not currently have a tool list to display. This does not mean the server has no tools; check its documentation for supported capabilities.
We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
The SteamStats MCP Server is a Python-based Model Context Protocol (MCP) server that acts as an intermediary between an MCP client (like Roo) and the Steam Web API, providing structured access to Steam game statistics and user information. It is built with FastAPI and exposes a single /message endpoint that accepts JSON-RPC style tools/call requests. Note: The README explicitly warns that the current implementation is not operational.
Clone the repository, install dependencies using UV, set the required STEAM_API_KEY environment variable, and optionally configure LOG_LEVEL, HOST, and PORT. Run the server with uvicorn main:app --host $HOST --port $PORT --reload. Connect an MCP client by configuring its mcp.json file with the sse type pointing to http://<HOST>:<PORT>/message.
/message endpoint for JSON-RPC tools/call requests.getCurrentPlayers, getAppDetails).No. The README explicitly states: "Current implementation is not operational!"
The server requires Python 3.11+, the UV package manager, FastAPI, Pydantic, Uvicorn, and the Requests library. A Steam Web API key (obtainable from the Steam Developer website) is mandatory.
Configure via environment variables: `STEAM_API_KEY` (required), `LOG_LEVEL` (optional, defaults to INFO), `HOST` (optional, defaults to `0.0.0.0`), and `PORT` (optional, defaults to 8000).
The server communicates with MCP clients over HTTP using Server-Sent Events (SSE). The client must configure its `mcp.json` file with type `"sse"` and the server's `/message` URL.
All data is fetched from the Steam Web API (e.g., `ISteamUserStats`, `ISteamNews`, etc.). The server does not store any data locally; it processes API responses and returns them to the client.

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