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SPINE2D Animation MCP Server

@naosen

About SPINE2D Animation MCP Server

MCP server for creating SPINE2D animations

Basic information

Category

Other

License

MIT license

Runtime

python

Transports

stdio

Publisher

naosen

Config

No standard config provided

This server doesn't expose a parseable MCP config block in its README. See the repository for install instructions.

Repository

Tools

No tools detected

We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.

Overview

What is SPINE2D Animation MCP Server?

The SPINE2D Animation MCP Server provides tools for creating SPINE2D animations from PSD character files using natural language descriptions. It allows users to import PSD character files, automatically rig characters, generate animations from text, preview, and export animations in various formats.

How to use SPINE2D Animation MCP Server?

Install by cloning the repository and running ./install.sh, which creates storage directories, installs Python dependencies, and configures MCP settings for VS Code and optionally Claude Desktop. After restarting VS Code or Claude, invoke tools via natural language commands such as "Import my character from character.psd" or "Create a happy waving animation for my character".

Key features of SPINE2D Animation MCP Server

  • Import and process PSD character files
  • Automatically rig characters with bones and IK constraints
  • Generate animations from natural language descriptions
  • Preview animations in GIF format
  • Export animations as JSON, PNG, or GIF

Use cases of SPINE2D Animation MCP Server

  • Creating SPINE2D character animations from PSD files using text commands
  • Rapidly prototyping character animations without manual rigging
  • Generating animations for game or motion design projects

FAQ from SPINE2D Animation MCP Server

What are the runtime requirements?

Python 3.6+ and required packages (Flask, Pydantic, Pillow, PSD-Tools, OpenAI, Requests, Python-dotenv) installed automatically by the install script.

Where does the server store my data?

Imported character data, rigs, generated animations, and exports are stored locally under a storage/ directory created during installation.

What are the known limitations?

Automatic rigging relies on layer names and structure requiring specific naming conventions; animation templates are predefined so complex custom animations may need manual adjustment; natural language processing is simplified and may miss nuances.

What transport or authentication does it use?

The README does not specify transport protocols or authentication methods; it configures MCP settings for VS Code and optionally Claude Desktop.

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