What tools does PokeMCP Server expose?
It exposes `GetPokemonInfo(pokemonName)` via PokeApiTool, `GetBattleResult(attacker, defender)` and `ProbabilityFindingShiny(encounters, hasShinyCharm)` via PokeFunctionsTool.
@GuillermoRuizDev
Basic information
Project MCP Server about PokeApi
No standard config provided
This server doesn't expose a parseable MCP config block in its README. See the repository for install instructions.
RepositoryTool list not available yet
This listing does not currently have a tool list to display. This does not mean the server has no tools; check its documentation for supported capabilities.
We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
PokeMCP Server is a server that provides Pokémon-related functionalities using the Model Context Protocol (MCP). It allows querying information about Pokémon via the PokeAPI, calculating battle outcomes, and estimating shiny Pokémon encounter probabilities. The project is built on Clean Architecture principles and is intended for developers integrating Pokémon data into MCP-compatible applications.
Clone the repository, restore dependencies with dotnet restore, and build the project. Run the application in development mode via dotnet run --project PokeMCP – it will listen on HTTP (localhost:3002) and HTTPS (localhost:7133). To connect from an MCP client, add the following to your mcp.json file:
{"servers": {"pokeapi-mcp-server": {"type": "sse", "url": "http://localhost:3002/sse"}}}
It exposes `GetPokemonInfo(pokemonName)` via PokeApiTool, `GetBattleResult(attacker, defender)` and `ProbabilityFindingShiny(encounters, hasShinyCharm)` via PokeFunctionsTool.
You need .NET 9 and an active internet connection to access the PokeAPI.
Connect via SSE by adding the server’s URL (`http://localhost:3002/sse`) to the client’s `mcp.json` configuration.
All data is retrieved in real-time from the public [PokeAPI](https://pokeapi.co/). No local data store is used.
The server uses SSE (Server-Sent Events) for transport. No authentication is configured by default; it runs locally in development mode.
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