What clients support this server?
Clients must support OAuth2 (with dynamic client registration), tool notifications, and resource notifications. The Portal One web client and MCP Inspector are mentioned as compatible options.
@portal-labs-infrastructure
Basic information
A demonstration Model Context Protocol (MCP) server implemented in TypeScript, showcasing dynamic tool and resource management, stateful HTTP sessions, and clean architectural patterns.
No standard config provided
This server doesn't expose a parseable MCP config block in its README. See the repository for install instructions.
RepositoryTool list not available yet
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We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
A demonstration Model Context Protocol (MCP) server built in TypeScript that hosts a simple number guessing game. It showcases a dynamic, session-based architecture where each connecting user receives their own isolated set of tools and resources managed by a central Express.js controller. Designed as a learning resource and practical example for building dynamic, multi-user MCP applications.
Run the server locally via npm run dev (development) or npm start (production). Clients must support OAuth2 with dynamic client registration, tool notifications, and resource notifications. The live server is accessible at https://mcp.number-guessing-game.portal.one/mcp. For local access, use http://localhost:8083/mcp or expose with ngrok.
start_game, guess_number, give_up) enabled/disabled per user based on game state.game_state) created and destroyed per session.Clients must support OAuth2 (with dynamic client registration), tool notifications, and resource notifications. The Portal One web client and MCP Inspector are mentioned as compatible options.
Node.js v18.x or later, with npm or yarn. Google Cloud Firestore access is needed for state persistence.
A central Express.js controller creates a unique set of MCP tools and resources for each user upon session initialization and destroys them on close, using transport lifecycle hooks (`onsessioninitialized`, `onclose`).
Game state and high scores are persisted in Google Cloud Firestore, making the server stateless and horizontally scalable.
It uses `StreamableHTTPServerTransport` to handle incoming requests at the `/mcp` endpoint.

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