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Game dev. Spritesheet Forge

@LAXY9887

About Game dev. Spritesheet Forge

MCP-compatible AI client and pack, split, trim, and animate sprites through natural language — no local tools required.

Basic information

Category

Media & Design

License

MIT

Runtime

node

Transports

stdio

Publisher

LAXY9887

Submitted by

LAXYA

Config

Add this server to your MCP-compatible client using the configuration below.

{
  "mcpServers": {
    "spritesheet-forge": {
      "type": "streamable-http",
      "url": "https://mcp.clawstudiouo.com/mcp"
    }
  }
}

Tools

No tools detected

We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.

Overview

What is Game dev. Spritesheet Forge?

Game dev. Spritesheet Forge is a hosted Model Context Protocol (MCP) server for game-development spritesheet workflows. It exposes seven image-processing tools that an AI agent calls over MCP, allowing users to pack, split, trim, and animate sprites through natural language—no local tools required.

How to use Game dev. Spritesheet Forge?

Add to Claude Desktop via the JSON configuration file or use Claude Code CLI with claude mcp add spritesheet-forge --transport http https://mcp.clawstudiouo.com/mcp. Any MCP client supporting Streamable HTTP can connect to endpoint https://mcp.clawstudiouo.com/mcp. Authentication uses GitHub OAuth 2.1 with PKCE; the client handles the flow automatically on first use.

Key features of Game dev. Spritesheet Forge

  • Seven tools: GIF to spritesheet, GIF to frames, PNG to spritesheet, spritesheet to animation, split spritesheet, frames to animation, trim PNG
  • Supports input formats PNG, GIF, WebP; max file size 20 MB
  • Output files expire 1 hour after creation
  • Free tier: 100 operations per GitHub account per month
  • Authentication via GitHub OAuth 2.1 with PKCE (30‑day session tokens)
  • Tools can be chained by passing output URLs directly between calls

Use cases of Game dev. Spritesheet Forge

  • Convert a character GIF into a spritesheet for Unity
  • Extract every frame from a GIF, then trim transparent borders
  • Turn a spritesheet (e.g., 4×3 grid) back into an animated GIF at a specified frame delay
  • Pack multiple PNG sprites into a single atlas with TexturePacker‑compatible JSON

FAQ from Game dev. Spritesheet Forge

What input formats and file sizes are supported?

PNG, GIF, and WebP are accepted. The maximum file size is 20 MB per file.

How can I handle files larger than about 185 KB?

For files ≥ ~185 KB, use the upload endpoint (POST to https://mcp.clawstudiouo.com/upload) and pass the returned URL to the tool. Base64 encoding large files creates JSON‑RPC payloads that most MCP clients reject.

How does authentication work?

Spritesheet Forge uses GitHub OAuth 2.1 with PKCE. No API keys needed—MCP clients like Claude Desktop and Claude Code run the OAuth flow automatically. Session tokens are valid for 30 days.

Is there a free tier? What are the limits?

Yes, the free tier allows 100 operations per GitHub account per month. Output files expire 1 hour after creation, so do not reuse output URLs across sessions.

Can I run my own instance?

The README includes a self-hosting section (not fully shown), so self-hosting is possible. For the hosted version, the server endpoint is https://mcp.clawstudiouo.com/mcp.

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