Asset Hub Mcp
@tcamp4
About Asset Hub Mcp
Asset Hub MCP gives AI coding agents access to a curated catalog of game-ready assets. It lets Codex, Claude Code, Cursor, and other MCP clients search for sounds, sprites, UI packs, music, textures, and other free or commercially usable assets, then install selected files direct
Config
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"asset-hub": {
"command": "npx",
"args": [
"-y",
"@tcamp404/assethub-mcp@latest"
],
"env": {
"ASSET_HUB_API_KEY": "ah_your_key",
"ASSET_HUB_API_BASE_URL": "https://assethubmcp.com"
}
}
}
}Tools
8Search by type, query, tags, license, format, source, and game-fit hints.
Search inside archives for exact files such as `click_001.ogg`, with ranking hints for game genre, mood, style, use case, and avoided concepts.
Download and extract an authorized asset pack into a target directory.
Install exact files returned by file search.
Search and install the best matching files in one call.
Generate attribution text and JSON metadata for selected assets.
Show categories, sources, use cases, and example queries available to the current plan.
Show supported license policies and safe defaults.
Overview
What is Asset Hub Mcp?
Asset Hub Mcp is a public MCP client that lets Codex, Claude Code, Cursor, and other MCP clients search a hosted catalog of game assets, install exact files into a project, and write attribution metadata. It is designed for game developers and AI agents needing to discover and incorporate licensed assets.
How to use Asset Hub Mcp?
Install with npx -y @tcamp404/assethub-mcp@latest ASSET_HUB_API_KEY=ah_your_customer_key. Configure the server in your MCP client’s JSON, setting ASSET_HUB_API_KEY and optionally ASSET_HUB_API_BASE_URL. Then invoke tools like search_assets, install_asset_files, or install_best_asset with appropriate arguments.
Key features of Asset Hub Mcp
- Search assets by type, query, tags, license, format, and source.
- Search inside archives for exact files with ranking hints.
- Download and extract authorized asset packs into a project directory.
- Install exact files returned by file search.
- Search and install best matching files in one call.
- Generate attribution text and JSON metadata for selected assets.
- Browse catalog options and list supported license policies.
Use cases of Asset Hub Mcp
- A game developer asks an AI agent to find a “short menu click” sound and install it into
public/audio/ui. - An artist searches for “cozy farming sprites” and filters by format and license.
- An agent automatically generates attribution metadata for all used third-party assets.
- A team browses available catalog categories and example queries to understand what’s in their plan.
FAQ from Asset Hub Mcp
What tools does Asset Hub Mcp provide?
It provides eight tools: search_assets, search_asset_files, download_asset, install_asset_files, install_best_asset, get_attribution, browse_catalog_options, and list_licenses.
How do I configure fit hints for better matches?
Agents can pass optional hints like gameGenre, mood, visualStyle, intendedUse, prefer, and avoid to rank results according to the game context.
What happens if my plan can’t access a search result?
search_assets may return lockedResults with an upgradeRequired or minimumPlan field. search_asset_files may return lockedAssetResults when no accessible file results are found.
Where does the hosted API live and how is it authenticated?
The hosted API is private but follows a documented JSON contract at endpoints like /v1/search. All requests use Authorization: Bearer ah_your_customer_key.
What is the difference between search_assets and search_asset_files?
search_assets returns asset packs, while search_asset_files searches inside archives for exact files (e.g., click_001.ogg) and returns results with file paths for direct installation.
Frequently asked questions
What tools does Asset Hub Mcp provide?
It provides eight tools: `search_assets`, `search_asset_files`, `download_asset`, `install_asset_files`, `install_best_asset`, `get_attribution`, `browse_catalog_options`, and `list_licenses`.
How do I configure fit hints for better matches?
Agents can pass optional hints like `gameGenre`, `mood`, `visualStyle`, `intendedUse`, `prefer`, and `avoid` to rank results according to the game context.
What happens if my plan can’t access a search result?
`search_assets` may return `lockedResults` with an `upgradeRequired` or `minimumPlan` field. `search_asset_files` may return `lockedAssetResults` when no accessible file results are found.
Where does the hosted API live and how is it authenticated?
The hosted API is private but follows a documented JSON contract at endpoints like `/v1/search`. All requests use `Authorization: Bearer ah_your_customer_key`.
What is the difference between `search_assets` and `search_asset_files`?
`search_assets` returns asset packs, while `search_asset_files` searches inside archives for exact files (e.g., `click_001.ogg`) and returns results with file paths for direct installation.
Basic information
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