How do I set API keys?
Set an environment variable using the format `PS_<ORGNAME>`, for example `PS_OPENAIAPIKEY` for OpenAI. This must be done before starting the Editor and any connected IDE.
@prajwalshettydev
Basic information
Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. OpenAI GPT-5, Deepseek R1, Claude Opus/Sonnet, Gemini 3, Grok 4, Alibaba Qwen, Kimi, ElevenLabs TTS, Inworld, OpenRouter, Groq, GLM, Ollama, Local, Meshy, Tripo, Hunyuan3D, Rodin, fal, Dashscope, Seedream. NPC AI, agenti
No standard config provided
This server doesn't expose a parseable MCP config block in its README. See the repository for install instructions.
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The Unreal Engine Generative AI Support Plugin is a free plugin that integrates large language model (LLM) and generative AI APIs into Unreal Engine projects. It supports OpenAI, Anthropic, DeepSeek, and XAI Grok, and includes MCP (Model Context Protocol) support for AI assistants like Claude to control the Unreal Editor. It is designed for Unreal Engine developers who want to add AI-driven features to their games without building the integration layer from scratch.
Install the plugin via Git or the Fab marketplace, then set environment variables like PS_OPENAIAPIKEY or PS_ANTHROPICAPIKEY for each API. Use the provided C++/Blueprint functions for chat, structured outputs, or reasoning. For MCP support, configure the plugin as described in the Setting up MCP section, then connect Claude Desktop, Claude Code, or Cursor.
Set an environment variable using the format `PS_<ORGNAME>`, for example `PS_OPENAIAPIKEY` for OpenAI. This must be done before starting the Editor and any connected IDE.
This free plugin is available forever and covers many use cases. Paid pro plugins on Fab offer 200+ AI models, guaranteed stability, and additional features like local LLMs and 3D generation.
The free plugin supports Unreal Engine 5.4 to 5.7+ on Windows, Linux, macOS, mobile, and consoles.
MCP support lets AI assistants like Claude spawn objects, control transformations and materials, run Python scripts, and generate blueprints. It works with Claude Desktop, Claude Code, and Cursor, but is not actively developed.
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