How does MCP Unreal Server discover Unreal instances?
It uses multicast discovery on the default group endpoint `239.0.0.1:6766`. Ensure Unreal instances are running with the MCP plugin and multicast traffic is allowed.
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Basic information
A MCP Server implementation for interacting with Unreal Engine instances through remote Python execution.
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"MCP-Unreal-Server": {
"command": "python",
"args": [
"-m",
"src.mcp_server_unreal.server"
]
}
}
}Tool list not available yet
This listing does not currently have a tool list to display. This does not mean the server has no tools; check its documentation for supported capabilities.
We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
MCP Unreal Server is a server implementation that enables interaction with Unreal Engine instances through remote Python execution. It is designed for developers who need to programmatically control Unreal Engine environments, run scripts, and monitor nodes.
Install dependencies via pip install -r requirements.txt, then start the server with python -m src.mcp_server_unreal.server. Connect to an Unreal instance using the connect tool (multicast group 239.0.0.1:6766 by default) and execute Python code with the execute tool, specifying node ID, code, and execution mode.
mcp_unreal.log) and consoleIt uses multicast discovery on the default group endpoint `239.0.0.1:6766`. Ensure Unreal instances are running with the MCP plugin and multicast traffic is allowed.
Three modes are supported: `MODE_EXEC_FILE` (execute a Python file), `MODE_EXEC_STATEMENT` (execute a Python statement), and `MODE_EVAL_STATEMENT` (evaluate a Python expression).
Verify that Unreal instances are running and have the MCP plugin enabled. Check firewall settings for multicast traffic and inspect `mcp_unreal.log` for node status changes.
Logging can be adjusted in `server.py`: file logging level and console logging level can be set (e.g., `DEBUG` for files, `INFO` for console). Logs are written to `mcp_unreal.log`.
The server requires Python and the dependencies listed in `requirements.txt`. It communicates with Unreal Engine via remote Python execution over the network.
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