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a year ago
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Godot MCP server written in Swift
Overview

what is GodotSwiftMcp?

GodotSwiftMcp is an MCP (Message Control Protocol) server for the Godot game engine, implemented in Swift. It is designed to be compatible with existing Godot MCP implementations, allowing developers to use it seamlessly within their projects.

how to use GodotSwiftMcp?

To use GodotSwiftMcp, integrate it into your Godot project by following the setup instructions provided in the GitHub repository. You can utilize the GodotLocalSocketProvider for WebSocket communication or replace it with an in-process version for specific environments like Xogot.

key features of GodotSwiftMcp?

  • Over-the-wire compatibility with existing Godot MCP implementations.
  • Pluggable provider infrastructure for flexible integration.
  • WebSocket communication support for real-time interactions.
  • Drop-in replacement for Node-based MCP servers.

use cases of GodotSwiftMcp?

  1. Developing multiplayer games using Godot with real-time communication.
  2. Integrating Swift-based features into Godot projects.
  3. Testing and deploying Godot applications on iPad with Xogot.

FAQ from GodotSwiftMcp?

  • Is GodotSwiftMcp compatible with all Godot versions?

Yes, it is designed to be compatible with existing Godot MCP implementations.

  • Can I use GodotSwiftMcp for mobile game development?

Yes, it is particularly useful for mobile development on iPad with Xogot.

  • What programming language is GodotSwiftMcp written in?

GodotSwiftMcp is written in Swift.

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