How does Building differ from the original Godot-MCP?
Building is written in Swift instead of Node.js, and its pluggable provider infrastructure allows it to run in-process with Godot on iPad while also working as a standalone desktop server.
@xibbon
Basic information
Godot MCP server written in Swift
Add this server to your MCP-compatible client using the configuration below.
{
"mcpServers": {
"godot": {
"command": "/Users/miguel/bin/godot-mcp-server-cli",
"args": []
}
}
}Tool list not available yet
This listing does not currently have a tool list to display. This does not mean the server has no tools; check its documentation for supported capabilities.
We auto-extract tools from the README. The maintainer can list them under a ## Tools heading to populate this section.
Building is an MCP server for Godot written in Swift. It is over-the-wire compatible with the Godot-MCP project and features a pluggable provider infrastructure that works with both desktop Godot and the Xogot iPad app.
Compile the server with swift build, then add the godot_mcp addon to your Godot project and start the server from the Godot editor. Finally, configure your chat client (e.g., Claude Desktop) to launch the compiled binary as an MCP server using STDIO transport.
Building is written in Swift instead of Node.js, and its pluggable provider infrastructure allows it to run in-process with Godot on iPad while also working as a standalone desktop server.
You need the Swift toolchain to compile the server and the `godot

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