What are the prerequisites for using this tool?
You need Node.js 16+, Git, internet access, and a Hugging Face account with an API token. Optional: Claude Desktop or another MCP client for enhanced interaction.
@MubarakHAlketbi
基本情報
An MCP server for creating 2D/3D game assets from text using Hugging Face AI models.
以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。
{
"mcpServers": {
"game-asset-mcp": {
"command": "node",
"args": [
"src/index.js",
"/path/to/directory"
]
}
}
}ツール一覧はまだありません
この掲載には表示できるツール一覧がまだありません。サーバーにツールがないという意味ではありません。対応機能はプロジェクトのドキュメントをご確認ください。
ツールは README から自動的に抽出されます。メンテナーは ## Tools という見出しの下に記載することで、このタブに反映できます。
Game Asset Generator using MCP and Hugging Face Spaces is a tool that streamlines game asset creation by generating 2D and 3D assets from text prompts using AI models hosted on Hugging Face Spaces. It integrates with the Model Context Protocol (MCP) to enable seamless interaction with AI assistants like Claude Desktop. This tool is designed for game developers seeking rapid prototypes and AI enthusiasts exploring generative models.
Clone the repository, install dependencies (npm install), configure your Hugging Face API token and a duplicated 3D model space in a .env file, then run the server (e.g., npm start for local stdio transport, or node src/index.js --sse for remote SSE). Interact via an MCP client like Claude Desktop using commands such as generate_2d_asset prompt:"pixel art sword" or generate_3d_asset prompt:"isometric 3D castle".
assets directory and resource URIs.You need Node.js 16+, Git, internet access, and a Hugging Face account with an API token. Optional: Claude Desktop or another MCP client for enhanced interaction.
Duplicate one of the supported spaces (InstantMesh, Hunyuan3D-2, or Hunyuan3D-2mini-Turbo) to your Hugging Face account and set the `MODEL_SPACE` variable in `.env` to `your-username/space-name`. Obtain a Hugging Face token and set `HF_TOKEN`.
The tool supports stdio transport (default: `npm start` or `node src/index.js`) for local use and SSE transport for remote access (`node src/index.js --sse`). Optional HTTPS can be enabled with `--https` if SSL certificates are provided.
Assets are saved in the `./assets` directory within the working directory. You can specify a custom working directory by passing it as an argument: `node src/index.js /path/to/directory`.
InstantMesh uses a multi-step process (`/preprocess`, `/generate_mvs`, `/make3d`). Hunyuan3D-2 and Hunyuan3D-2mini-Turbo use a single-step endpoint (`/generation_all`). Hunyuan3D-2mini-Turbo additionally supports configurable turbo modes (`Turbo`, `Fast`, `Standard`), with corresponding default inference steps.

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