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2d Games Assets Generator

@crony-io

2d Games Assets Generator について

An MCP (Model Context Protocol) server that generates advanced mock 2D PNG assets for games prototypes — directly from any MCP-compatible AI client such as Claude Desktop.

基本情報

カテゴリ

メディアとデザイン

トランスポート

stdio

公開者

crony-io

投稿者

Rafael Andrews

設定

以下の設定を使って、このサーバーを MCP 対応クライアントに追加してください。

{
  "mcpServers": {
    "2d-assets": {
      "args": [
        "-y",
        "2d-assets-mcp"
      ],
      "command": "npx",
      "disabled": false
    }
  }
}

ツール

ツールは検出されませんでした

ツールは README から自動的に抽出されます。メンテナーは ## Tools という見出しの下に記載することで、このタブに反映できます。

概要

What is 2d Games Assets Generator?

An MCP server that generates advanced mock 2D PNG assets for game prototypes directly from any MCP-compatible AI client like Claude Desktop. It is engine-agnostic, supporting Godot, Unity, Unreal Engine, GameMaker, and more. Designed for developers to create placeholder sprites, UI elements, health bars, and spritesheets without opening an image editor.

How to use 2d Games Assets Generator?

Install via npx (no install: add {"command": "npx", "args": ["-y", "2d-assets-mcp"]} to your MCP client config) or install globally with npm/pnpm. Three tools are provided: generate_mock_asset, generate_mock_asset_batch, and read_image_metadata. Invoke by describing assets in natural language (e.g., “Create a 128×128 blue rounded-rectangle placeholder…”).

Key features of 2d Games Assets Generator

  • Single asset generation with full visual configuration in one tool call.
  • Batch and spritesheet mode for multiple assets or animation strips.
  • Rich visual options: gradients, patterns, transparency, rounded corners, and borders.
  • Progress/health bar fills using fillPercent and trackColor.
  • Auto-scaling text that fits the asset; optional explicit fontSize.
  • Embedded JSON metadata in PNG EXIF for non-vision AI workflows.
  • Automatic filename dimensions (e.g., player_idle_128x128.png).

Use cases of 2d Games Assets Generator

  • Rapidly generate placeholder sprites for game characters during prototyping.
  • Create UI elements such as buttons and health bars with gradients and labels.
  • Produce animation spritesheets (e.g., run cycles) with multiple frames in one request.
  • Generate batch assets with consistent styling for levels or power-ups.
  • Read embedded asset metadata without loading image pixels for AI understanding.

FAQ from 2d Games Assets Generator

How does this differ from using an image editor or AI image generation?

It provides deterministic, configurable PNG generation via simple text prompts – ideal for rapid prototyping placeholder assets without manual design or generative AI overhead.

What are the runtime requirements?

Node.js and an MCP-compatible client (e.g., Claude Desktop). It can run via npx without installation or

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